Files
Purpur/patches/server/0230-Option-for-beds-to-explode-on-villager-sleep.patch
2022-08-05 15:30:11 -05:00

42 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Tue, 31 Aug 2021 16:48:29 +0200
Subject: [PATCH] Option for beds to explode on villager sleep
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
index 89435b0742064d77c7cc8bb871949acc9852f2c0..f04778287545e9619ee0359f1e51151d87fca092 100644
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
@@ -1085,6 +1085,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@Override
public void startSleeping(BlockPos pos) {
+ // Purpur start
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
+ return;
+ }
+ // Purpur end
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index b56bbca2961887ff993ac03d37cc0ec13f91f62d..60b98696a8ea2fceb539a6dd0f8c16c811bb8ffa 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -720,11 +720,13 @@ public class PurpurWorldConfig {
}
public boolean bedExplode = true;
+ public boolean bedExplodeOnVillagerSleep = false;
public double bedExplosionPower = 5.0D;
public boolean bedExplosionFire = true;
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
private void bedSettings() {
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
try {