Files
Purpur/patches/server/0038-Add-option-to-set-armorstand-step-height.patch
BillyGalbreath 391f9addfd Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
fb36f15d6 Let some more packets be send immediately, closes #4140 (#4896)
ede41fe16 Emancipate more features to PlayerHandshakeEvent
3fdeba1f5 [CI-SKIP] [Auto] Rebuild Patches
5fc07bd63 Maded Title-Objects directy sendable to targets
e7b9a478e Player Chunk Load/Unload Events
1d0cfc0cc MC-4 Fix item position desync
458db6206 Limit auto recipe packets
2020-12-16 18:05:35 -06:00

35 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 6 Oct 2019 12:46:35 -0500
Subject: [PATCH] Add option to set armorstand step height
diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
index 8fef94ad9ac795311fb083a384ed98f1ea860f0a..df3fc83029ea9d06045a3f132f8e85b0c33b0649 100644
--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
@@ -618,6 +618,7 @@ public class EntityArmorStand extends EntityLiving {
@Override
public void tick() {
+ setStepHeight(world.purpurConfig.armorstandStepHeight); // Purpur
// Paper start
if (!this.canTick) {
if (this.noTickPoseDirty) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index c2a13de7f0cafc8c93c5255e0f65f5e8ad439c7a..0fa01267fa35f1afdc81c2636f9efa8506bcebb6 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -63,6 +63,11 @@ public class PurpurWorldConfig {
return PurpurConfig.config.getString("world-settings." + worldName + "." + path, PurpurConfig.config.getString("world-settings.default." + path));
}
+ public float armorstandStepHeight = 0.0F;
+ private void armorstandSettings() {
+ armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
+ }
+
public boolean idleTimeoutKick = true;
public boolean idleTimeoutTickNearbyEntities = true;
public boolean idleTimeoutCountAsSleeping = false;