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https://github.com/PurpurMC/Purpur.git
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49 lines
2.9 KiB
Diff
49 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sat, 9 Jan 2021 16:06:40 +0100
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Subject: [PATCH] Farmland trampling changes
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This lets us choose if only players may trample farmland.
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This lets us choose if entities can stop trampling if they fall a
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distance equal to their feather falling level, plus the extra block
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necessary to trample in the first place. Feather Falling 1 requires you
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to fall over 3+ blocks to trample. FF 2 requires 4+, etc.
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diff --git a/src/main/java/net/minecraft/server/BlockSoil.java b/src/main/java/net/minecraft/server/BlockSoil.java
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index 73dc0f499c456c21d298013fbab8c79ebcdecd6b..6b65a4b1845c6770f92ceebd04827595725632b5 100644
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--- a/src/main/java/net/minecraft/server/BlockSoil.java
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+++ b/src/main/java/net/minecraft/server/BlockSoil.java
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@@ -97,6 +97,12 @@ public class BlockSoil extends Block {
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return;
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}
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}
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+ if (world.purpurConfig.farmlandTramplingOnlyPlayers && !(entity instanceof EntityPlayer)) return;
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+ if (world.purpurConfig.farmlandTramplingFeatherFalling) {
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+ Iterator<ItemStack> armor = entity.getArmorItems().iterator();
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+ if (armor.hasNext() && EnchantmentManager.getEnchantmentLevel(Enchantments.PROTECTION_FALL, armor.next()) >= (int) entity.fallDistance)
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+ return;
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+ }
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// Purpur end
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if (CraftEventFactory.callEntityChangeBlockEvent(entity, blockposition, Blocks.DIRT.getBlockData()).isCancelled()) {
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return;
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 2391e1ddbe062dde5cb9a240b0a6a85ed793e569..e248681fc8d1c91077e2135a70347bf4c5282686 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -413,10 +413,14 @@ public class PurpurWorldConfig {
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public boolean farmlandBypassMobGriefing = false;
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public boolean farmlandGetsMoistFromBelow = false;
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public boolean farmlandAlpha = false;
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+ public boolean farmlandTramplingOnlyPlayers = false;
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+ public boolean farmlandTramplingFeatherFalling = false;
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private void farmlandSettings() {
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farmlandBypassMobGriefing = getBoolean("blocks.farmland.bypass-mob-griefing", farmlandBypassMobGriefing);
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farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);
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farmlandAlpha = getBoolean("blocks.farmland.use-alpha-farmland", farmlandAlpha);
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+ farmlandTramplingOnlyPlayers = getBoolean("blocks.farmland.only-players-trample", farmlandTramplingOnlyPlayers);
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+ farmlandTramplingFeatherFalling = getBoolean("blocks.farmland.feather-fall-distance-affects-trampling", farmlandTramplingFeatherFalling);
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}
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public boolean furnaceInfiniteFuel = false;
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