Files
Purpur/patches/server/0105-Arrows-should-not-reset-despawn-counter.patch
Krakenied fff2015d52 Updated Upstream (Paper) (#1174)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7b3b593 [ci skip] Update checkout action in workflow (#8510)
PaperMC/Paper@36869cc Fix new block data in EntityChangeBlockEvent for silverfish when mobGriefing isn't enabled (#8099)
PaperMC/Paper@2432233 Add allow server listing & text filtering client options (#7595)
PaperMC/Paper@954e6f0 Fix a bunch more forceDrops for dropping items (#8095)
PaperMC/Paper@32d95e9 Track projectile source for fireworks from dispensers (#8044)
PaperMC/Paper@0249750 Fix EntityArgument suggestion permissions to align with EntitySelector#checkPermissions (#8511)
PaperMC/Paper@8acb05d Make CommandSyntaxException implement ComponentMessageThrowable (#8513)
PaperMC/Paper@c264018 [ci skip] Undo modification to removed patches in latest commit (#8512)
PaperMC/Paper@304ab35 [ci skip] Remove old todo file
PaperMC/Paper@8a4b752 Fix wrong descriptor in ASMEventExecutorGenerator (#8506)
PaperMC/Paper@b743144 Fix MC-147659 (#8423)
PaperMC/Paper@aaf5e39 Deprecate unused VehicleEntityCollisionEvent methods (#8498)
2022-10-29 22:47:43 -07:00

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2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index def3b3f8dac4b28eaaafdd9bc2e7f4b9ec9d6855..98cfacc950b088a98f592fdf6e00d8a057628ed5 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -322,7 +322,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ if (this.level.purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
}
@Override
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 624f7ed6054091c89644f3c8bc7cbf23075a52c4..4c1e434f92a2754eb2bfc8ef11aa5ee7ff142762 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -104,6 +104,11 @@ public class PurpurWorldConfig {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
}
+ public boolean arrowMovementResetsDespawnCounter = true;
+ private void arrowSettings() {
+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;