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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@f9c7f2a Begin switching to JSpecify annotations (#11448) PaperMC/Paper@e3c8a8e Add PlayerInsertLecternBookEvent [1.20 port] (#7305) PaperMC/Paper@b410fe8 Configurable per-world void damage offset/damage(#11436) PaperMC/Paper@ea00be3 Do not NPE on uuid resolution in player profile (#11449) PaperMC/Paper@ba3c29b Finish converting all events to jspecify annotations PaperMC/Paper@e7e1ab5 Finish converting most of the undeprecated api to jspecify PaperMC/Paper@69ffbec Fix hex color check PaperMC/Paper@709f0f2 Use components properly in ProfileWhitelistVerifyEvent (#11456) PaperMC/Paper@fb76840 [ci skip] Add section on nullability annotations (#11461) PaperMC/Paper@7cd4f2c Check if leash tag has a uuid
48 lines
3.0 KiB
Diff
48 lines
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 4 Oct 2020 19:08:53 -0500
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Subject: [PATCH] Infinity bow settings
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diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java
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index 6eb5c0f23d9dc61e69ad5ad493c89602a9dcd4b5..4db2032178471860baddc6b669c9a4f8cffd084b 100644
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--- a/src/main/java/net/minecraft/world/item/BowItem.java
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+++ b/src/main/java/net/minecraft/world/item/BowItem.java
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@@ -26,6 +26,11 @@ public class BowItem extends ProjectileWeaponItem {
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public void releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) {
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if (user instanceof Player player) {
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ItemStack itemStack = player.getProjectile(stack);
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+ // Purpur start
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+ if (world.purpurConfig.infinityWorksWithoutArrows && itemStack.isEmpty() && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, stack) > 0) {
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+ itemStack = new ItemStack(Items.ARROW);
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+ }
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+ // Purpur end
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if (!itemStack.isEmpty()) {
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int i = this.getUseDuration(stack, user) - remainingUseTicks;
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float f = getPowerForTime(i);
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@@ -82,7 +87,7 @@ public class BowItem extends ProjectileWeaponItem {
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public InteractionResultHolder<ItemStack> use(Level world, Player user, InteractionHand hand) {
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ItemStack itemStack = user.getItemInHand(hand);
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boolean bl = !user.getProjectile(itemStack).isEmpty();
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- if (!user.hasInfiniteMaterials() && !bl) {
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+ if (!user.hasInfiniteMaterials() && !bl && !(world.purpurConfig.infinityWorksWithoutArrows && net.minecraft.world.item.enchantment.EnchantmentHelper.getItemEnchantmentLevel(net.minecraft.world.item.enchantment.Enchantments.INFINITY, itemStack) > 0)) { // Purpur
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return InteractionResultHolder.fail(itemStack);
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} else {
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user.startUsingItem(hand);
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 0c852bdc84dbb3fc9855dc69269daac2e2dfe305..c28c1a42600345468edd87ff2bf6223d8b0398bf 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -135,6 +135,11 @@ public class PurpurWorldConfig {
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entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
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}
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+ public boolean infinityWorksWithoutArrows = false;
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+ private void infinityArrowsSettings() {
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+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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+ }
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+
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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