Files
Purpur/patches/server/0199-Cauldron-fill-chances.patch
granny 639bcbd780 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@f9c7f2a Begin switching to JSpecify annotations (#11448)
PaperMC/Paper@e3c8a8e Add PlayerInsertLecternBookEvent [1.20 port] (#7305)
PaperMC/Paper@b410fe8 Configurable per-world void damage offset/damage(#11436)
PaperMC/Paper@ea00be3 Do not NPE on uuid resolution in player profile (#11449)
PaperMC/Paper@ba3c29b Finish converting all events to jspecify annotations
PaperMC/Paper@e7e1ab5 Finish converting most of the undeprecated api to jspecify
PaperMC/Paper@69ffbec Fix hex color check
PaperMC/Paper@709f0f2 Use components properly in ProfileWhitelistVerifyEvent (#11456)
PaperMC/Paper@fb76840 [ci skip] Add section on nullability annotations (#11461)
PaperMC/Paper@7cd4f2c Check if leash tag has a uuid
2024-10-03 17:08:59 -07:00

69 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Sun, 8 Aug 2021 18:38:44 -0400
Subject: [PATCH] Cauldron fill chances
diff --git a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
index c9968934f4ecaa8d81e545f279b3001c7b1ce545..03e4fce6f8226451365fc2831b5bf1e5e6091730 100644
--- a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
@@ -37,7 +37,7 @@ public class CauldronBlock extends AbstractCauldronBlock {
}
protected static boolean shouldHandlePrecipitation(Level world, Biome.Precipitation precipitation) {
- return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < 0.05F : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < 0.1F : false);
+ return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < world.purpurConfig.cauldronRainChance : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < world.purpurConfig.cauldronPowderSnowChance : false); // Purpur
}
@Override
diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
index a2bd54dae4b0460d200f6d5300194a7ef5a28830..bf189a171530abfc9bba5db5a305feb391f2cbee 100644
--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
@@ -190,7 +190,7 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
@VisibleForTesting
public static void maybeTransferFluid(BlockState state, ServerLevel world, BlockPos pos, float dripChance) {
- if (dripChance <= 0.17578125F || dripChance <= 0.05859375F) {
+ if (dripChance <= world.purpurConfig.cauldronDripstoneWaterFillChance || dripChance <= world.purpurConfig.cauldronDripstoneLavaFillChance) { // Purpur
if (PointedDripstoneBlock.isStalactiteStartPos(state, world, pos)) {
Optional<PointedDripstoneBlock.FluidInfo> optional = PointedDripstoneBlock.getFluidAboveStalactite(world, pos, state);
@@ -199,13 +199,13 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
float f1;
if (fluidtype == Fluids.WATER) {
- f1 = 0.17578125F;
+ f1 = world.purpurConfig.cauldronDripstoneWaterFillChance; // Purpur
} else {
if (fluidtype != Fluids.LAVA) {
return;
}
- f1 = 0.05859375F;
+ f1 = world.purpurConfig.cauldronDripstoneLavaFillChance; // Purpur
}
if (dripChance < f1) {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 32aacbcc5398d6d22471e7c61b617daa61995f28..2d4bc3018d5f892276327d8f923e58dfb1d1fd6c 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -3072,4 +3072,15 @@ public class PurpurWorldConfig {
});
conduitBlocks = conduitBlockList.toArray(Block[]::new);
}
+
+ public float cauldronRainChance = 0.05F;
+ public float cauldronPowderSnowChance = 0.1F;
+ public float cauldronDripstoneWaterFillChance = 0.17578125F;
+ public float cauldronDripstoneLavaFillChance = 0.05859375F;
+ private void cauldronSettings() {
+ cauldronRainChance = (float) getDouble("blocks.cauldron.fill-chances.rain", cauldronRainChance);
+ cauldronPowderSnowChance = (float) getDouble("blocks.cauldron.fill-chances.powder-snow", cauldronPowderSnowChance);
+ cauldronDripstoneWaterFillChance = (float) getDouble("blocks.cauldron.fill-chances.dripstone-water", cauldronDripstoneWaterFillChance);
+ cauldronDripstoneLavaFillChance = (float) getDouble("blocks.cauldron.fill-chances.dripstone-lava", cauldronDripstoneLavaFillChance);
+ }
}