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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@848a396 Add mob goal generator (#9980) PaperMC/Paper@ebf97bd [ci skip] Add more patch identifying comments PaperMC/Paper@94807a1 [ci skip] Minor cleanup and patch merges
21 lines
1.2 KiB
Diff
21 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nitricspace <nitricspace@users.noreply.github.com>
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Date: Wed, 23 Sep 2020 22:14:38 +0100
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Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers
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when lagging
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diff --git a/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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index b3a1325786fffb1a585b3911c75c03d184e8a848..31c4d5da936f88e68c67c6e464b94563a47a0f34 100644
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--- a/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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+++ b/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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@@ -448,6 +448,8 @@ public interface VanillaGoal<T extends Mob> extends Goal<T> {
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GoalKey<Llama> LLAMA_HAS_RIDER = GoalKey.of(Llama.class, NamespacedKey.minecraft("llama_has_rider"));
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GoalKey<Phantom> FIND_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal"));
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GoalKey<Phantom> ORBIT_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal"));
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+ GoalKey<Drowned> DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager"));
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+ GoalKey<Zombie> ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager"));
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// Purpur end
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/**
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