Files
Purpur/patches/server/0174-Dont-run-with-scissors.patch
BillyGalbreath 8b9b214a6d Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
f7b4abb25 [Auto] Updated Upstream (Bukkit/CraftBukkit)
8b47131da Optimize short circuit evaluation of sign check (#5348)
1a2fd12a5 Drop carried item when player has disconnected (#5036) (#5166)
68af93524 Use PaperAdventure.PLAIN instead of PlainComponentSerializer.plain() for AdventureComponent#getString (#5414)

Tuinity Changes:
2c1662918 Fix NPE in NetworkManager#execute
1b0d7833d Updated Upstream (Paper)
2a6cd81ca Make sure to remove correct TE during TE tick
a9599d80d Fix incorrect parsing of positive target-send-rate
ab00f31c4 Do not load chunks around fake players
94f025a2e Updated Upstream (Paper)
2021-03-28 18:52:07 -05:00

46 lines
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JustDoom <justdoomdev@gmail.com>
Date: Fri, 5 Mar 2021 14:23:16 -0500
Subject: [PATCH] Dont run with scissors!
diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
index c93fc03d49c467a6db2e55f4999edad3452136a4..8359ccf316d292d81c56600887178cea6e33f270 100644
--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
@@ -1533,6 +1533,12 @@ public class PlayerConnection implements PacketListenerPlayIn {
this.player.fallDistance = 0.0F;
}
+ // Purpur Start
+ if (this.player.isSprinting() && this.player.getWorldServer().purpurConfig.dontRunWithScissors && (this.player.getItemInHand(EnumHand.MAIN_HAND).getItem() == Items.SHEARS || this.player.getItemInHand(EnumHand.OFF_HAND).getItem() == Items.SHEARS) && (int) (Math.random() * 10) == 0) {
+ this.player.damageEntity(net.minecraft.world.damagesource.DamageSource.MAGIC, (float) this.player.getWorldServer().purpurConfig.scissorsRunningDamage);
+ }
+ // Purpur End
+
this.player.checkMovement(this.player.locX() - d0, this.player.locY() - d1, this.player.locZ() - d2);
this.o = this.player.locX();
this.p = this.player.locY();
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 7afc05f54f4b2fda3b250cb8fd1973247be5933f..bd3a7b45746ec2981cd4f6373e7af11ac668bba6 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -168,6 +168,8 @@ public class PurpurWorldConfig {
public List<Item> itemImmuneToCactus = new ArrayList<>();
public List<Item> itemImmuneToExplosion = new ArrayList<>();
public List<Item> itemImmuneToFire = new ArrayList<>();
+ public boolean dontRunWithScissors = false;
+ public double scissorsRunningDamage = 1D;
private void itemSettings() {
itemImmuneToCactus.clear();
getList("gameplay-mechanics.item.immune.cactus", new ArrayList<>()).forEach(key -> {
@@ -196,6 +198,8 @@ public class PurpurWorldConfig {
Item item = IRegistry.ITEM.get(new MinecraftKey(key.toString()));
if (item != Items.AIR) itemImmuneToFire.add(item);
});
+ dontRunWithScissors = getBoolean("gameplay-mechanics.item.shears.damage-if-sprinting", dontRunWithScissors);
+ scissorsRunningDamage = getDouble("gameplay-mechanics.item.shears.sprinting-damage", scissorsRunningDamage);
}
public boolean idleTimeoutKick = true;