Files
Purpur/patches/server/0130-Arrows-should-not-reset-despawn-counter.patch
BillyGalbreath 391f9addfd Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
fb36f15d6 Let some more packets be send immediately, closes #4140 (#4896)
ede41fe16 Emancipate more features to PlayerHandshakeEvent
3fdeba1f5 [CI-SKIP] [Auto] Rebuild Patches
5fc07bd63 Maded Title-Objects directy sendable to targets
e7b9a478e Player Chunk Load/Unload Events
1d0cfc0cc MC-4 Fix item position desync
458db6206 Limit auto recipe packets
2020-12-16 18:05:35 -06:00

22 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 7f89b269e37e1046a64c62e1db2a37e6aa4cd54c..5ec8c9484de64b956ec31b578a2a337340d70339 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -243,7 +243,7 @@ public abstract class EntityArrow extends IProjectile {
Vec3D vec3d = this.getMot();
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.despawnCounter = 0;
+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
}
@Override