Files
Purpur/patches/server/0121-LivingEntity-broadcastItemBreak.patch
jmp 7174d63c4e PaperPR - Projectile load/save limit per chunk
- Dropped "Add option to disable saving projectiles to disk" in favor of the above patch
 - Config migration is automatic. If "gameplay-mechanics.save-projectiles-to-disk" was set to false in purpur.yml, "projectile-load-save-per-chunk-limit" will be set to 0 in paper.yml (resulting in unchanged behaviour)
2020-11-30 19:38:23 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Mon, 17 Aug 2020 21:50:39 -0500
Subject: [PATCH] LivingEntity#broadcastItemBreak
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 2fd4bc818a..9f765ecd7c 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -820,5 +820,11 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
public void setSafeFallDistance(float safeFallDistance) {
getHandle().safeFallDistance = safeFallDistance;
}
+
+ @Override
+ public void broadcastItemBreak(org.bukkit.inventory.EquipmentSlot slot) {
+ if (slot == null) return;
+ getHandle().broadcastItemBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
+ }
// Purpur end
}