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Upstream has released updates that appear to apply and compile correctly Paper Changes:9259558b58Fix remapping issue with RangedAttackMob and RangedEntity (#7167)3d9385e665Add material tags for copper blocks (#7141)75f4cb074aMove setShouldBurnInDay to AbstractSkeleton (#7120)9adc0b243bFix breakNaturally for fluid-logged blocks (#7134)76f327471dMove VehicleCollisionEvent HandlerList up (#7112)d4c819056dForward CraftEntity in teleport command (#7025)9012ae8880Improve scoreboard entries (#6871)264b11d9f3Entity powdered snow API (#6833)a6a6a3db24[ci skip] Revert change to apatch script2cf6a57bcaFix entity type tags suggestions in selectors (#6468)8a21c1742bAdd API for item entity health (#6514)26fbb02aaeAdventure changes for Java 17 and Component support for resourcepack prompt10bfb63f6cConfigurable max block light for monster spawning (#7129)6e5ceb34ebFix ChunkMap distanceManager field reobf82eaf4ee15Fix duplicated BlockPistonRetractEvent call (#7111)cf621c5eb3Load effect amplifiers greater than 127 correctly (#7175)1ce4281666Fix ABI breakage for plainSerializer (#7178)bf826b3fac[ci skip] Update Gradle wrapper to 7.3.3464b1715bbAdd uncaught exception handler using logger to usages of ThreadFactoryBuilder (#7179)
74 lines
2.0 KiB
Diff
74 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 22 Aug 2020 17:42:08 -0500
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Subject: [PATCH] Item entity immunities
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diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
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index 87dbc00ab565377b8ae0eb6e73799ae6e2e3a376..38ebf0f60113c5eff9d83e6a22ccdade651f419a 100644
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--- a/src/main/java/org/bukkit/entity/Item.java
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+++ b/src/main/java/org/bukkit/entity/Item.java
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@@ -139,4 +139,62 @@ public interface Item extends Entity {
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*/
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public void setHealth(int health);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Set whether or not this item is immune to cactus
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+ *
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+ * @param immuneToCactus True to make immune to cactus
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+ */
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+ void setImmuneToCactus(boolean immuneToCactus);
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+
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+ /**
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+ * Check if item is immune to cactus
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+ *
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+ * @return True if immune to cactus
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+ */
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+ boolean isImmuneToCactus();
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+
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+ /**
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+ * Set whether or not this item is immune to explosions
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+ *
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+ * @param immuneToExplosion True to make immune to explosions
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+ */
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+ void setImmuneToExplosion(boolean immuneToExplosion);
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+
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+ /**
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+ * Check if item is immune to explosions
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+ *
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+ * @return True if immune to explosions
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+ */
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+ boolean isImmuneToExplosion();
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+
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+ /**
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+ * Set whether or not this item is immune to fire
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+ *
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+ * @param immuneToFire True to make immune to fire
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+ */
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+ void setImmuneToFire(boolean immuneToFire);
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+
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+ /**
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+ * Check if item is immune to fire
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+ *
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+ * @return True if immune to fire
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+ */
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+ boolean isImmuneToFire();
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+
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+ /**
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+ * Set whether or not this item is immune to lightning
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+ *
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+ * @param immuneToLightning True to make immune to lightning
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+ */
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+ void setImmuneToLightning(boolean immuneToLightning);
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+
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+ /**
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+ * Check if item is immune to lightning
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+ *
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+ * @return True if immune to lightning
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+ */
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+ boolean isImmuneToLightning();
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+ // Purpur end
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}
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