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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage PaperMC/Paper@e6e37ba Add api to resolve components (#7648) PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583) PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478) PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507) PaperMC/Paper@b8919a7 pr command action fixes (#8591) PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580) PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585) PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626) PaperMC/Paper@414ea80 ItemStack damage API (#7801) PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584) PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445) PaperMC/Paper@9f7eef8 Friction API (#6611) PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847) PaperMC/Paper@f59c802 Schoolable Fish API (#7089) PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500) PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
32 lines
1.2 KiB
Diff
32 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 97336be470a9d545d93f78e683a793f328013ad8..ce3a648542d7bcccefe3a505f79a62e88be878e7 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1059,4 +1059,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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