Files
Purpur/patches/api/0023-Item-entity-immunities.patch
BillyGalbreath 47dc2e92f5 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage
PaperMC/Paper@e6e37ba Add api to resolve components (#7648)
PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583)
PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478)
PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507)
PaperMC/Paper@b8919a7 pr command action fixes (#8591)
PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580)
PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585)
PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626)
PaperMC/Paper@414ea80 ItemStack damage API (#7801)
PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584)
PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445)
PaperMC/Paper@9f7eef8 Friction API (#6611)
PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847)
PaperMC/Paper@f59c802 Schoolable Fish API (#7089)
PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500)
PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
2022-11-26 18:48:36 -06:00

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2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 22 Aug 2020 17:42:08 -0500
Subject: [PATCH] Item entity immunities
diff --git a/src/main/java/org/bukkit/entity/Item.java b/src/main/java/org/bukkit/entity/Item.java
index 58017fce436cdbda255f7172fbdadb726d4b113c..05600fc8bf2a61aca8094029bc4c208a710da952 100644
--- a/src/main/java/org/bukkit/entity/Item.java
+++ b/src/main/java/org/bukkit/entity/Item.java
@@ -153,4 +153,62 @@ public interface Item extends Entity, io.papermc.paper.entity.Frictional { // Pa
*/
public void setHealth(int health);
// Paper end
+
+ // Purpur start
+ /**
+ * Set whether or not this item is immune to cactus
+ *
+ * @param immuneToCactus True to make immune to cactus
+ */
+ void setImmuneToCactus(boolean immuneToCactus);
+
+ /**
+ * Check if item is immune to cactus
+ *
+ * @return True if immune to cactus
+ */
+ boolean isImmuneToCactus();
+
+ /**
+ * Set whether or not this item is immune to explosions
+ *
+ * @param immuneToExplosion True to make immune to explosions
+ */
+ void setImmuneToExplosion(boolean immuneToExplosion);
+
+ /**
+ * Check if item is immune to explosions
+ *
+ * @return True if immune to explosions
+ */
+ boolean isImmuneToExplosion();
+
+ /**
+ * Set whether or not this item is immune to fire
+ *
+ * @param immuneToFire True to make immune to fire
+ */
+ void setImmuneToFire(boolean immuneToFire);
+
+ /**
+ * Check if item is immune to fire
+ *
+ * @return True if immune to fire
+ */
+ boolean isImmuneToFire();
+
+ /**
+ * Set whether or not this item is immune to lightning
+ *
+ * @param immuneToLightning True to make immune to lightning
+ */
+ void setImmuneToLightning(boolean immuneToLightning);
+
+ /**
+ * Check if item is immune to lightning
+ *
+ * @return True if immune to lightning
+ */
+ boolean isImmuneToLightning();
+ // Purpur end
}