Files
Purpur/patches/server/0224-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
BillyGalbreath 47dc2e92f5 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@55a16d8 Fix Varint21FrameDecoder cached length buf usage
PaperMC/Paper@e6e37ba Add api to resolve components (#7648)
PaperMC/Paper@7168438 [ci skip] Rework workflows to support optional paperclip build (#8583)
PaperMC/Paper@da230d5 More vanilla friendly methods to update trades (#8478)
PaperMC/Paper@8aff07a Add /paper dumplisteners command (#8507)
PaperMC/Paper@b8919a7 pr command action fixes (#8591)
PaperMC/Paper@185fa48 Fix chest relooting mechanics (#8580)
PaperMC/Paper@b4beac0 Fixes potential issues arising from optimizing getPlayerByUUID (#8585)
PaperMC/Paper@f637b1a Fix async entity add due to fungus trees (#7626)
PaperMC/Paper@414ea80 ItemStack damage API (#7801)
PaperMC/Paper@d98c370 Add displayName methods for advancements (#8584)
PaperMC/Paper@44bb599 Add Tick TemporalUnit (#5445)
PaperMC/Paper@9f7eef8 Friction API (#6611)
PaperMC/Paper@4048d3e Allow using degrees for ArmorStand rotations (#7847)
PaperMC/Paper@f59c802 Schoolable Fish API (#7089)
PaperMC/Paper@21b964a Added ability to control player's insomnia and phantoms spawning (#6500)
PaperMC/Paper@f1583fc Add `/paper dumplisteners tofile` and increase detail of command output (#8592)
2022-11-26 18:48:36 -06:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index f9ddff75288aa39e3d62422cca6ce536c20d47b2..6c206c92d24b6202cfb5740c44a942451d73345a 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1183,6 +1183,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1190,6 +1191,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index ff7b3c7e08fd5cb2d0b81adb80934094ee66c9a0..adc279b93abb38d5f89b5411828626352a9a83b0 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -142,6 +142,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -164,6 +166,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;