Files
Purpur/patches/server/0126-Arrows-should-not-reset-despawn-counter.patch
BillyGalbreath 4c7ab7083d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
1c8b6065e Skip distance map update when spawning is disabled
091e6700f Added PlayerStonecutterRecipeSelectEvent
fc885f966 Add toggle for always placing the dragon egg
b3a6da3a7 Updated Upstream (Bukkit/CraftBukkit)
18ccc062d [Auto] Updated Upstream (Spigot)
e9a87b72b fix BaseTag constructor (#5095)
2021-01-24 05:36:26 -06:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 74529a297540ea9c69952d88fe3bb5a13816dcef..2e11286e2baffa66bea9570b0377478cd45fac1e 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -245,7 +245,7 @@ public abstract class EntityArrow extends IProjectile {
Vec3D vec3d = this.getMot();
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.despawnCounter = 0;
+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
}
@Override