Files
Purpur/patches/api/0013-LivingEntity-safeFallDistance.patch
granny 1adf78b91a Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@c95bc5f Don't unpack loot table for TEs not in world (#9918)
PaperMC/Paper@6675d13 Fix strikeLightningEffect powers lightning rods & clears copper (#9780)
PaperMC/Paper@63e77b5 Add Enchantment cost API (#9856)
PaperMC/Paper@d8847bc Updated Upstream (Bukkit/CraftBukkit) (#9922)
PaperMC/Paper@dd47ec6 Add Entity Movement Direction API (#7085)
PaperMC/Paper@9ee60ec Add aggressive mob API (#9838)
PaperMC/Paper@531ef27 Use ApiStatus.Internal instead of Deprecated (#9042)
PaperMC/Paper@9548629 Add hand to fish event for all player interactions (#9929)
PaperMC/Paper@aee3830 Deprecate Material#isInteractable (#9216)
PaperMC/Paper@a506b48 Fix several issues with EntityBreedEvent (#8677)
PaperMC/Paper@f186318 Run the chat callback on the main thread as expected (#9935)
2023-11-12 01:44:08 -08:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index a599ed2795ba1baf2cbb465d1c7145580c27e1ea..539d16791673cfc64231995f7db3176e9332a029 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1243,4 +1243,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setBodyYaw(float bodyYaw);
// Paper end
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}