Files
Purpur/patches/server/0109-Infinity-bow-settings.patch
William Blake Galbreath 69c7c31f9a Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
26c37d99d5 create random seeds for features using SecureRandom
589bf2f1bf Upgrade gson to 2.8.8 (Closes #6370)
0a6103597b Get entity default attributes (#6449)
40057019e0 Correctly inflate villager activation bounding box (#6798)
e5f9241d15 Left handed API (#6775)
40ee63496c Add advancement display API (#6175)
9d570042ed Add ItemFactory#getMonsterEgg API (#6772)
55ca459515 rename method to getSpawnEgg
bb397ba74c Add critical damage API (#6275)
f47aeafe00 Add Horse Animation API (#5599)
7a0886180f AT & Mapping fixes (#6809)
5553432644 docs: Update gradle instructions for Java 16 (#6811) [ci skip]
a1f49e4c60 Fix command suggestion leak (#6592)
9472d38f3c Fix method name for Critical damage (#6813)
2021-10-21 10:58:20 -05:00

51 lines
3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 4 Oct 2020 19:08:53 -0500
Subject: [PATCH] Infinity bow settings
diff --git a/src/main/java/net/minecraft/world/item/BowItem.java b/src/main/java/net/minecraft/world/item/BowItem.java
index afe33f20578177cb517e1c116e6319481642e66c..fe4695adbb506733b4029ecfabcfda3d23dde52a 100644
--- a/src/main/java/net/minecraft/world/item/BowItem.java
+++ b/src/main/java/net/minecraft/world/item/BowItem.java
@@ -38,7 +38,7 @@ public class BowItem extends ProjectileWeaponItem implements Vanishable {
float f = BowItem.getPowerForTime(j);
if ((double) f >= 0.1D) {
- boolean flag1 = flag && itemstack1.is(Items.ARROW);
+ boolean flag1 = flag && ((itemstack1.is(Items.ARROW) && world.purpurConfig.infinityWorksWithNormalArrows) || (itemstack1.is(Items.TIPPED_ARROW) && world.purpurConfig.infinityWorksWithTippedArrows) || (itemstack1.is(Items.SPECTRAL_ARROW) && world.purpurConfig.infinityWorksWithSpectralArrows)); // Purpur if (!world.isClientSide) {
if (!world.isClientSide) {
ArrowItem itemarrow = (ArrowItem) (itemstack1.getItem() instanceof ArrowItem ? itemstack1.getItem() : Items.ARROW);
@@ -132,7 +132,7 @@ public class BowItem extends ProjectileWeaponItem implements Vanishable {
ItemStack itemstack = user.getItemInHand(hand);
boolean flag = !user.getProjectile(itemstack).isEmpty();
- if (!user.getAbilities().instabuild && !flag) {
+ if (!(world.purpurConfig.infinityWorksWithoutArrows && EnchantmentHelper.getItemEnchantmentLevel(Enchantments.INFINITY_ARROWS, itemstack) > 0) && !user.getAbilities().instabuild && !flag) { // Purpur
return InteractionResultHolder.fail(itemstack);
} else {
user.startUsingItem(hand);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index f4bae9da725ac4cbafe81d45035b5fcd176f1702..69b6b3f5646caa55e07fb9b581853f066c85a455 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -123,6 +123,17 @@ public class PurpurWorldConfig {
entityLifeSpan = getInt("gameplay-mechanics.entity-lifespan", entityLifeSpan);
}
+ public boolean infinityWorksWithoutArrows = false;
+ public boolean infinityWorksWithNormalArrows = true;
+ public boolean infinityWorksWithSpectralArrows = false;
+ public boolean infinityWorksWithTippedArrows = false;
+ private void infinityArrowsSettings() {
+ infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
+ infinityWorksWithNormalArrows = getBoolean("gameplay-mechanics.infinity-bow.normal-arrows", infinityWorksWithNormalArrows);
+ infinityWorksWithSpectralArrows = getBoolean("gameplay-mechanics.infinity-bow.spectral-arrows", infinityWorksWithSpectralArrows);
+ infinityWorksWithTippedArrows = getBoolean("gameplay-mechanics.infinity-bow.tipped-arrows", infinityWorksWithTippedArrows);
+ }
+
public List<Item> itemImmuneToCactus = new ArrayList<>();
public List<Item> itemImmuneToExplosion = new ArrayList<>();
public List<Item> itemImmuneToFire = new ArrayList<>();