Files
Purpur/patches/api/0035-Flying-Fall-Damage-API.patch
BillyGalbreath b7f623afe5 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
9259558b58 Fix remapping issue with RangedAttackMob and RangedEntity (#7167)
3d9385e665 Add material tags for copper blocks (#7141)
75f4cb074a Move setShouldBurnInDay to AbstractSkeleton (#7120)
9adc0b243b Fix breakNaturally for fluid-logged blocks (#7134)
76f327471d Move VehicleCollisionEvent HandlerList up (#7112)
d4c819056d Forward CraftEntity in teleport command (#7025)
9012ae8880 Improve scoreboard entries (#6871)
264b11d9f3 Entity powdered snow API (#6833)
a6a6a3db24 [ci skip] Revert change to apatch script
2cf6a57bca Fix entity type tags suggestions in selectors (#6468)
8a21c1742b Add API for item entity health (#6514)
26fbb02aae Adventure changes for Java 17 and Component support for resourcepack prompt
10bfb63f6c Configurable max block light for monster spawning (#7129)
6e5ceb34eb Fix ChunkMap distanceManager field reobf
82eaf4ee15 Fix duplicated BlockPistonRetractEvent call (#7111)
cf621c5eb3 Load effect amplifiers greater than 127 correctly (#7175)
1ce4281666 Fix ABI breakage for plainSerializer (#7178)
bf826b3fac [ci skip] Update Gradle wrapper to 7.3.3
464b1715bb Add uncaught exception handler using logger to usages of ThreadFactoryBuilder (#7179)
2021-12-23 22:44:22 -06:00

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1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TreyRuffy <TreyRuffy@users.noreply.github.com>
Date: Wed, 9 Jun 2021 16:31:15 -0600
Subject: [PATCH] Flying Fall Damage API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 7c720a1d210f165b9e3577232af655d3d9b3de34..d71a81d4891813ad8a36736a3d08dcc569b30dbc 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2656,5 +2656,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param invulnerableTicks Invulnerable ticks remaining
*/
void setSpawnInvulnerableTicks(int invulnerableTicks);
+
+ /**
+ * Allows you to enable fall damage while {@link #getAllowFlight()} is {@code true}
+ *
+ * @param flyingFallDamage Enables fall damage when {@link #getAllowFlight()} is true
+ */
+ public void setFlyingFallDamage(boolean flyingFallDamage);
+
+ /**
+ * Allows you get if fall damage is enabled while {@link #getAllowFlight()} is {@code true}
+ *
+ * @return True if fall damage is enabled when {@link #getAllowFlight()} is true
+ */
+ public boolean hasFlyingFallDamage();
// Purpur end
}