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Upstream has released updates that appear to apply and compile correctly Paper Changes: d6f730655 Do not add passengers of entities that were above save limit (#5073) cb99288a5 Try to get a new 1.16.5 build on website now we hopefully fixed site bug 946cdd2d2 [CI-SKIP] [Auto] Rebuild Patches 8f805412b Remove class 13 from netty preload - Fixes #5066 f6d3c6811 Make ProjectileHitEvent Cancellable 97b020f13 make schedule command per world aac07a271 Return chat component with empty text instead of throwing exception. Fixes #3328 f27bc0659 Collision option for requiring a player participant 193f80148 Add StructureLocateEvent 59222b5ba Add sendOpLevel API f792973c2 [CI-SKIP] Update API to 1.16.5 (#5067) Tuinity Changes: db82b6c Update to starlight 0.0.3 b97e87f Merge branch 'master' into dev/lighting 1d169e7 Updated Upstream (Paper) 09997a6 Merge branch 'master' into dev/lighting 8954b61 Updated Upstream (Paper) 8753f47 Merge branch 'master' into dev/lighting 4743c34 Updated Upstream (Paper)
38 lines
1.2 KiB
Diff
38 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 2 May 2020 20:55:31 -0500
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Subject: [PATCH] Player invulnerabilities
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 7fd2085fa24779df1eab354532611d3642b37a27..c3288513f240daf412d106e7d8cea1823b17a2d7 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1958,5 +1958,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the idle timer back to 0
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*/
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void resetIdleTimer();
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+
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+ /**
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+ * Check if player is invulnerable from recently spawning or accepting a resource pack
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+ *
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+ * @return True if invulnerable
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+ */
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+ boolean isSpawnInvulnerable();
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+
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+ /**
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+ * Get invulnerable ticks remaining
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+ *
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+ * @return Invulnerable ticks
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+ */
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+ int getSpawnInvulnerableTicks();
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+
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+ /**
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+ * Set invulnerable ticks remaining
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+ *
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+ * @param invulnerableTicks Invulnerable ticks remaining
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+ */
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+ void setSpawnInvulnerableTicks(int invulnerableTicks);
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// Purpur end
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}
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