Files
Purpur/patches/server/0157-Option-for-chests-to-open-even-with-a-solid-block-on.patch
BillyGalbreath 4c7ab7083d Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
1c8b6065e Skip distance map update when spawning is disabled
091e6700f Added PlayerStonecutterRecipeSelectEvent
fc885f966 Add toggle for always placing the dragon egg
b3a6da3a7 Updated Upstream (Bukkit/CraftBukkit)
18ccc062d [Auto] Updated Upstream (Spigot)
e9a87b72b fix BaseTag constructor (#5095)
2021-01-24 05:36:26 -06:00

35 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: jmp <jasonpenilla2@me.com>
Date: Sat, 12 Dec 2020 14:34:18 -0800
Subject: [PATCH] Option for chests to open even with a solid block on top
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index c4ff93a6b908c1bd157c7fe45b504909b189d09c..71a32a317e38b9c8f802fd5dd9ae546fb46eb020 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -262,6 +262,7 @@ public class BlockChest extends BlockChestAbstract<TileEntityChest> implements I
}
private static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
+ if (iblockaccess instanceof World && ((World) iblockaccess).purpurConfig.chestOpenWithBlockOnTop) return false; // Purpur
BlockPosition blockposition1 = blockposition.up();
return iblockaccess.getType(blockposition1).isOccluding(iblockaccess, blockposition1);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 340a5d9e05fe550994f4fab0aed9e42d8296c961..f589925a469388948b72564532abba14206f798b 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -369,6 +369,11 @@ public class PurpurWorldConfig {
}
}
+ public boolean chestOpenWithBlockOnTop = false;
+ private void chestSettings() {
+ chestOpenWithBlockOnTop = getBoolean("blocks.chest.open-with-solid-block-on-top", chestOpenWithBlockOnTop);
+ }
+
public boolean dispenserApplyCursedArmor = true;
public boolean dispenserPlaceAnvils = false;
private void dispenserSettings() {