Files
Purpur/patches/server/0116-Arrows-should-not-reset-despawn-counter.patch
William Blake Galbreath 17368d1aa9 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
12dec20 Bump paerweight to 1.1.7
e33ed89 Get short commit ref using a more proper method
7d6147d Remove now unneeded patch due to paperweight 1.1.7
e72fa41 Update task dependency for includeMappings so the new task isn't skipped
0ad5526 Trim whitspace off of git hash (oops)

Tuinity Changes:
e878ba9 Update paper
2bd2849 Bring back fix codec spam patch
2021-06-27 00:42:39 -05:00

22 lines
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index f6fc98ffe49d5af9a69f57f2e53e6010f71d55d9..9f35f72a0bacf3847adedbfbd327ab55c483e85c 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -308,7 +308,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ // this.life = 0; // PUrpur - do not reset despawn counter
}
@Override