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Upstream has released updates that appear to apply and compile correctly Paper Changes: 12dec20 Bump paerweight to 1.1.7 e33ed89 Get short commit ref using a more proper method 7d6147d Remove now unneeded patch due to paperweight 1.1.7 e72fa41 Update task dependency for includeMappings so the new task isn't skipped 0ad5526 Trim whitspace off of git hash (oops) Tuinity Changes: e878ba9 Update paper 2bd2849 Bring back fix codec spam patch
58 lines
3.9 KiB
Diff
58 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 15 Mar 2021 03:52:17 -0500
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Subject: [PATCH] Tick fluids config
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diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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index 087601ffdeea97ec4cbb9959607bdcbcbae7c6fa..ad24daa0c727df15dbe0549036290a6c9b91a736 100644
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--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
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@@ -109,7 +109,7 @@ public class LiquidBlock extends Block implements BucketPickup {
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@Override
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public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
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- if (this.shouldSpreadLiquid(world, pos, state)) {
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+ if (world.purpurConfig.tickFluids && this.shouldSpreadLiquid(world, pos, state)) { // Purpur
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world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
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}
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@@ -133,7 +133,7 @@ public class LiquidBlock extends Block implements BucketPickup {
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@Override
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public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
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- if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
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+ if (world.getMinecraftWorld().purpurConfig.tickFluids && state.getFluidState().isSource() || neighborState.getFluidState().isSource()) { // Purpur
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world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay((LevelReader) world));
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}
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@@ -142,7 +142,7 @@ public class LiquidBlock extends Block implements BucketPickup {
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@Override
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public void neighborChanged(BlockState state, Level world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
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- if (this.shouldSpreadLiquid(world, pos, state)) {
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+ if (world.purpurConfig.tickFluids && this.shouldSpreadLiquid(world, pos, state)) { // Purpur
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world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
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}
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 973820013187457ee9dbae89159103e9140b3115..bf20d52a22390b8b61bf5d7d7f12632133d0e7c5 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -387,6 +387,7 @@ public class PurpurWorldConfig {
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public boolean persistentTileEntityDisplayNames = false;
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public boolean persistentDroppableEntityDisplayNames = false;
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public boolean projectilesBypassMobGriefing = false;
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+ public boolean tickFluids = true;
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public double tridentLoyaltyVoidReturnHeight = 0.0D;
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public double voidDamageHeight = -64.0D;
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public double voidDamageDealt = 4.0D;
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@@ -407,6 +408,7 @@ public class PurpurWorldConfig {
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persistentTileEntityDisplayNames = getBoolean("gameplay-mechanics.persistent-tileentity-display-names-and-lore", persistentTileEntityDisplayNames);
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persistentDroppableEntityDisplayNames = getBoolean("gameplay-mechanics.persistent-droppable-entity-display-names", persistentDroppableEntityDisplayNames);
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projectilesBypassMobGriefing = getBoolean("gameplay-mechanics.projectiles-bypass-mob-griefing", projectilesBypassMobGriefing);
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+ tickFluids = getBoolean("gameplay-mechanics.tick-fluids", tickFluids);
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tridentLoyaltyVoidReturnHeight = getDouble("gameplay-mechanics.trident-loyalty-void-return-height", tridentLoyaltyVoidReturnHeight);
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voidDamageHeight = getDouble("gameplay-mechanics.void-damage-height", voidDamageHeight);
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voidDamageDealt = getDouble("gameplay-mechanics.void-damage-dealt", voidDamageDealt);
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