Files
Purpur/patches/server/0120-Movement-options-for-armor-stands.patch
2025-01-14 11:51:16 -08:00

89 lines
5.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 9 Jan 2021 22:22:59 +0100
Subject: [PATCH] Movement options for armor stands
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index c0e8739f0dd9290550872839eddca4b0090b603b..cfe26c762b2affa5050c175f6ab0306af6cfbe71 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -2037,7 +2037,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public - Movement options for armor stands
Entity entity = this.getVehicle();
if (entity instanceof AbstractBoat abstractboat) {
diff --git a/net/minecraft/world/entity/decoration/ArmorStand.java b/net/minecraft/world/entity/decoration/ArmorStand.java
index 12ff824ffa81ea45f76337ec2b6d80b01047b698..e1c7a644dc922ca726cebf71ec2f0b159d6db289 100644
--- a/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -114,10 +114,12 @@ public class ArmorStand extends LivingEntity {
private boolean noTickPoseDirty = false;
private boolean noTickEquipmentDirty = false;
// Paper end - Allow ArmorStands not to tick
+ public boolean canMovementTick = true; // Purpur - Movement options for armor stands
public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
super(type, world);
if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - Allow ArmorStands not to tick
+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur - Movement options for armor stands
this.handItems = NonNullList.withSize(2, ItemStack.EMPTY);
this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY);
this.headPose = ArmorStand.DEFAULT_HEAD_POSE;
@@ -1015,4 +1017,18 @@ public class ArmorStand extends LivingEntity {
}
}
// Paper end
+
+ // Purpur start - Movement options for armor stands
+ @Override
+ public void updateInWaterStateAndDoWaterCurrentPushing() {
+ if (this.level().purpurConfig.armorstandWaterMovement &&
+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
+ super.updateInWaterStateAndDoWaterCurrentPushing();
+ }
+
+ @Override
+ public void aiStep() {
+ if (this.canMovementTick && this.canMove) super.aiStep();
+ }
+ // Purpur end - Movement options for armor stands
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 3739561c633627ba3fe80f89bce84a243705f4bc..86b27b11f178be0cc05842ccb3ffe4ef14196855 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -100,10 +100,16 @@ public class PurpurWorldConfig {
public float armorstandStepHeight = 0.0F;
public boolean armorstandSetNameVisible = false;
public boolean armorstandFixNametags = false;
+ public boolean armorstandMovement = true;
+ public boolean armorstandWaterMovement = true;
+ public boolean armorstandWaterFence = true;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
}
public boolean arrowMovementResetsDespawnCounter = true;