Files
Purpur/patches/server/0049-Fix-the-dead-lagging-the-server.patch
BillyGalbreath 5ad7f4bd90 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@2a4aef3 Mark ChatRender#render as ApiStatus.Override
PaperMC/Paper@f5b9e07 Add GameEvent tags (#6439)
PaperMC/Paper@b173c3e Use access transformers for player profile API (#7468)
PaperMC/Paper@286bd1b 1.18 misc performance dev branch (#7368)
PaperMC/Paper@5bb4549 Fix entity armor not showing on death animation (#7355)
2022-02-18 20:06:35 -06:00

32 lines
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index c08506f7376d0b1ad1378d52febd667d761a977e..300ff27544957612d71267cef940c0d3d5e40e03 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1770,6 +1770,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
this.yRotO = this.getYRot();
this.xRotO = this.getXRot();
this.setYHeadRot(yaw); // Paper - Update head rotation
+ if (valid && !this.isRemoved()) level.getChunk((int) Math.floor(this.getX()) >> 4, (int) Math.floor(this.getZ()) >> 4); // CraftBukkit // Paper // Purpur
}
public void absMoveTo(double x, double y, double z) {
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index d3d3b37c50ce36e411d2ca3e1c35c5b77f8fb8a6..8df4992a2efe9a2c54a583825f75c63e1df04283 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2939,7 +2939,7 @@ public abstract class LivingEntity extends Entity {
}
}
- this.aiStep();
+ if (!this.isRemoved()) this.aiStep(); // Purpur
double d0 = this.getX() - this.xo;
double d1 = this.getZ() - this.zo;
float f = (float) (d0 * d0 + d1 * d1);