Files
Purpur/patches/server/0229-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
Encode42 492436a23b Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@f6a69de Undeprecate getOfflinePlayer (#7773)
PaperMC/Paper@a117da6 Add PlayerStopUsingItemEvent (#7787)
PaperMC/Paper@f3a8a0b FallingBlock auto expire setting (#7037)
PaperMC/Paper@4219389 Don't tick markers (#7299)
PaperMC/Paper@2515bc4 Improve configurable door difficulty (#6985)
PaperMC/Paper@8c9d98e Clean unused field for Configurable door breaking difficulty (#7793)
PaperMC/Paper@b831784 Only log for passenger / vehicle world mismatch
PaperMC/Paper@7a6163b Add Alternate Current's redstone implementation as an alternative to Vanilla and Eigencraft's. (#7701)
PaperMC/Paper@1a17a83 Move redstone config changes to Eigencraft patch
2022-05-07 14:07:40 -04:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index d85249f7944e548f360712212166cdf7ecbf475c..77cb010bd8b67f436726dfe32e5dd3b897beff55 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1125,6 +1125,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
private void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1132,6 +1133,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 759ca5b6ac6269957b28ef2454e9fd89a9eafc8f..0af5fe7dc87551b1f0322e5955aca6a13fd8dfa2 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -133,6 +133,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -155,6 +157,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;