Files
Purpur/patches/server/0208-Option-for-if-rain-and-thunder-should-stop-on-sleep.patch
granny 642956fe61 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@850b736 Close PRs opened from orgs or bot accounts (#10281)
PaperMC/Paper@54a2340 check if itemstack is stackable first (#10285)
PaperMC/Paper@9c4bb0d add rich message component support to configuration (#10225)
PaperMC/Paper@8870d22 Fire EntityDamageByEntityEvent for unowned wither skulls patch (#10244)
PaperMC/Paper@bbc03d8 improve BanList types (#10239)
PaperMC/Paper@ce5c8dd Configurable max block/fluid ticks (#10266)
PaperMC/Paper@880fef7 Deprecate extra ban methods with raw BanEntry (#9580)
PaperMC/Paper@60218cd Don't tick empty worlds (#9025)
PaperMC/Paper@b21eb4d add overloads to use suspicious effect entry to mushroom cow and suspicious stew meta (#10245)
PaperMC/Paper@89d51d5 Allow enabling sand duping (#10191)
PaperMC/Paper@6ad63fb Per world ticks per spawn settings (#6891)
2024-03-03 23:38:36 -08:00

49 lines
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Mon, 23 Aug 2021 17:59:29 +0200
Subject: [PATCH] Option for if rain and thunder should stop on sleep
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 9394aa9e300721b335238f143500528e93ce8385..f141031f668898b8cc0ac1970b9026da6be4a466 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1401,6 +1401,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@VisibleForTesting
public void resetWeatherCycle() {
// CraftBukkit start
+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
// Not that everyone ever manages to get the whole server to sleep at the same time....
@@ -1408,6 +1409,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
this.serverLevelData.setRainTime(0);
}
// CraftBukkit end
+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - Add cause to Weather/ThunderChangeEvents
// CraftBukkit start
// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index ba161c85a17aed57bcb7b5f8ec347757f45ef003..6151c7d3bf9de065227c200b62dd03f7dba3f504 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -139,6 +139,8 @@ public class PurpurWorldConfig {
public int raidCooldownSeconds = 0;
public int animalBreedingCooldownSeconds = 0;
public boolean mobsIgnoreRails = false;
+ public boolean rainStopsAfterSleep = true;
+ public boolean thunderStopsAfterSleep = true;
private void miscGameplayMechanicsSettings() {
useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
@@ -161,6 +163,8 @@ public class PurpurWorldConfig {
raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
}
public int daytimeTicks = 12000;