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Upstream has released updates that appear to apply and compile correctly Paper Changes:26c37d99d5create random seeds for features using SecureRandom589bf2f1bfUpgrade gson to 2.8.8 (Closes #6370)0a6103597bGet entity default attributes (#6449)40057019e0Correctly inflate villager activation bounding box (#6798)e5f9241d15Left handed API (#6775)40ee63496cAdd advancement display API (#6175)9d570042edAdd ItemFactory#getMonsterEgg API (#6772)55ca459515rename method to getSpawnEggbb397ba74cAdd critical damage API (#6275)f47aeafe00Add Horse Animation API (#5599)7a0886180fAT & Mapping fixes (#6809)5553432644docs: Update gradle instructions for Java 16 (#6811) [ci skip]a1f49e4c60Fix command suggestion leak (#6592)9472d38f3cFix method name for Critical damage (#6813)
22 lines
1.2 KiB
Diff
22 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 4 Nov 2020 13:12:50 -0600
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Subject: [PATCH] Arrows should not reset despawn counter
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This prevents keeping arrows alive indefinitely (such as when the block
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the arrow is stuck in gets removed, like a piston head going up/down)
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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index da76e07b3caced3172ecade96a67aca81958a4dc..0d87f56b0c2c452547bae7415c3ad4d34fed1bba 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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@@ -308,7 +308,7 @@ public abstract class AbstractArrow extends Projectile {
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Vec3 vec3d = this.getDeltaMovement();
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this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
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- this.life = 0;
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+ // this.life = 0; // PUrpur - do not reset despawn counter
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}
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@Override
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