Files
Purpur/patches/server/0114-Arrows-should-not-reset-despawn-counter.patch
William Blake Galbreath 69c7c31f9a Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
26c37d99d5 create random seeds for features using SecureRandom
589bf2f1bf Upgrade gson to 2.8.8 (Closes #6370)
0a6103597b Get entity default attributes (#6449)
40057019e0 Correctly inflate villager activation bounding box (#6798)
e5f9241d15 Left handed API (#6775)
40ee63496c Add advancement display API (#6175)
9d570042ed Add ItemFactory#getMonsterEgg API (#6772)
55ca459515 rename method to getSpawnEgg
bb397ba74c Add critical damage API (#6275)
f47aeafe00 Add Horse Animation API (#5599)
7a0886180f AT & Mapping fixes (#6809)
5553432644 docs: Update gradle instructions for Java 16 (#6811) [ci skip]
a1f49e4c60 Fix command suggestion leak (#6592)
9472d38f3c Fix method name for Critical damage (#6813)
2021-10-21 10:58:20 -05:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index da76e07b3caced3172ecade96a67aca81958a4dc..0d87f56b0c2c452547bae7415c3ad4d34fed1bba 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -308,7 +308,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ // this.life = 0; // PUrpur - do not reset despawn counter
}
@Override