Files
Purpur/patches/server/0165-Config-for-skipping-night.patch
Encode42 d5d756bc32 Updated Upstream (Paper & Airplane)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@c1b4899 Fix dupe uuid check on entity add (#6735)
PaperMC/Paper@3f043f7 Async catch modifications to critical entity state
PaperMC/Paper@bc43f40 Update jline and TCA (#6829)
PaperMC/Paper@d9e2817 Update paperweight to 1.1.13 (#6866)
PaperMC/Paper@3e310e0 Remove redundant and unneeded repos, reorder repos (#6867)
PaperMC/Paper@485d15f Update paperweight to 1.1.14 (#6868)
PaperMC/Paper@09d50a9 Added missing mappings (#6810)
PaperMC/Paper@0968cdd Move async catches back to where they were (#6869)
PaperMC/Paper@6f71b7c Deduplicate strings in ObfHelper (#6841)
PaperMC/Paper@ada930b Updated Upstream (Bukkit/CraftBukkit) (#6872)
PaperMC/Paper@06d82e0 Cache palette array (#6767)
PaperMC/Paper@70fe58d Expose the potential player cause of a lightning (#6782)
PaperMC/Paper@c20c9d3 Fix CraftNamespacedKey shenanigans (#6825)
PaperMC/Paper@29bb5a9 Add PlayerDeathEvent#getPlayer for clarity (#6859)
PaperMC/Paper@124d079 Fix issues with mob conversion (#6831)
PaperMC/Paper@22b0238 Add API for checking if a zombie has the option to break doors (#6855)
PaperMC/Paper@5af80b0 Add isCollidable methods to various places (#6870)
PaperMC/Paper@32ba088 Fix setPatternColor on tropical fish bucket meta (#6877)
PaperMC/Paper@87121ce Move `getTrackedPlayers` up from Player to Entity (#6569)
PaperMC/Paper@a923e33 Make despawn distance configs per-category, improve per category spawn limit config (#6717)
PaperMC/Paper@3f17694 Goat ram API (#6336)
PaperMC/Paper@cc2ecbc Add Raw Byte Entity Serialization (#6826)

Airplane Changes:
TECHNOVE/Airplane@e47949b Ty Penple <3
TECHNOVE/Airplane@86fee6b Update upstream
2021-11-11 02:03:29 -05:00

40 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ben Kerllenevich <ben@omega24.dev>
Date: Thu, 18 Mar 2021 06:22:40 -0400
Subject: [PATCH] Config for skipping night
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index a88ad3f8d2de09221d9d039fc9d61f843a259f65..bbfca53639169d2070719cfbbc8f31079bd8a876 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -716,7 +716,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
// CraftBukkit end
i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
- if (this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) {
+ if (this.purpurConfig.playersSkipNight && this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) {
// CraftBukkit start
long l = this.levelData.getDayTime() + 24000L;
TimeSkipEvent event = new TimeSkipEvent(this.getWorld(), TimeSkipEvent.SkipReason.NIGHT_SKIP, (l - l % 24000L) - this.getDayTime());
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 981b3f1fa76842a80837b5277fc037a3d8b4d77d..bac79479f426d306a93522e602fd8ca2ccf1807f 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -312,6 +312,7 @@ public class PurpurWorldConfig {
public boolean playerFixStuckPortal = false;
public boolean creativeOnePunch = false;
public boolean playerSleepNearMonsters = false;
+ public boolean playersSkipNight = true;
private void playerSettings() {
if (PurpurConfig.version < 19) {
boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
@@ -332,6 +333,7 @@ public class PurpurWorldConfig {
playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
+ playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
}
public int snowballDamage = -1;