Files
Purpur/patches/server/0248-Option-for-beds-to-explode-on-villager-sleep.patch
Encode42 d5d756bc32 Updated Upstream (Paper & Airplane)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@c1b4899 Fix dupe uuid check on entity add (#6735)
PaperMC/Paper@3f043f7 Async catch modifications to critical entity state
PaperMC/Paper@bc43f40 Update jline and TCA (#6829)
PaperMC/Paper@d9e2817 Update paperweight to 1.1.13 (#6866)
PaperMC/Paper@3e310e0 Remove redundant and unneeded repos, reorder repos (#6867)
PaperMC/Paper@485d15f Update paperweight to 1.1.14 (#6868)
PaperMC/Paper@09d50a9 Added missing mappings (#6810)
PaperMC/Paper@0968cdd Move async catches back to where they were (#6869)
PaperMC/Paper@6f71b7c Deduplicate strings in ObfHelper (#6841)
PaperMC/Paper@ada930b Updated Upstream (Bukkit/CraftBukkit) (#6872)
PaperMC/Paper@06d82e0 Cache palette array (#6767)
PaperMC/Paper@70fe58d Expose the potential player cause of a lightning (#6782)
PaperMC/Paper@c20c9d3 Fix CraftNamespacedKey shenanigans (#6825)
PaperMC/Paper@29bb5a9 Add PlayerDeathEvent#getPlayer for clarity (#6859)
PaperMC/Paper@124d079 Fix issues with mob conversion (#6831)
PaperMC/Paper@22b0238 Add API for checking if a zombie has the option to break doors (#6855)
PaperMC/Paper@5af80b0 Add isCollidable methods to various places (#6870)
PaperMC/Paper@32ba088 Fix setPatternColor on tropical fish bucket meta (#6877)
PaperMC/Paper@87121ce Move `getTrackedPlayers` up from Player to Entity (#6569)
PaperMC/Paper@a923e33 Make despawn distance configs per-category, improve per category spawn limit config (#6717)
PaperMC/Paper@3f17694 Goat ram API (#6336)
PaperMC/Paper@cc2ecbc Add Raw Byte Entity Serialization (#6826)

Airplane Changes:
TECHNOVE/Airplane@e47949b Ty Penple <3
TECHNOVE/Airplane@86fee6b Update upstream
2021-11-11 02:03:29 -05:00

42 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Tue, 31 Aug 2021 16:48:29 +0200
Subject: [PATCH] Option for beds to explode on villager sleep
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
index 259f220a7ce23ff9b82e5f69889b9def9b682aa3..f21c0ef251f5fd830c72cacba7ce909e78dc96cb 100644
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
@@ -1180,6 +1180,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@Override
public void startSleeping(BlockPos pos) {
+ // Purpur start
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
+ return;
+ }
+ // Purpur end
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index c182ddd23d3de94deee3f31afee880df3b3726ba..c6cb7c1de2eccfea27281d76be336a3e680c5dad 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -731,11 +731,13 @@ public class PurpurWorldConfig {
}
public boolean bedExplode = true;
+ public boolean bedExplodeOnVillagerSleep = false;
public double bedExplosionPower = 5.0D;
public boolean bedExplosionFire = true;
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
private void bedSettings() {
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
try {