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https://github.com/PurpurMC/Purpur.git
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39 lines
2.5 KiB
Diff
39 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Tue, 23 Mar 2021 22:42:20 -0400
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Subject: [PATCH] Config to show Armor Stand arms on spawn
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 6800d77262c244e5bb32535d920b025b279dd8e2..e9e50f353757340aee2196f2150dc7e49575b87c 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -113,6 +113,7 @@ public class ArmorStand extends LivingEntity {
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this.leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE;
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this.rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE;
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this.maxUpStep = 0.0F;
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+ this.setShowArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur
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}
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public ArmorStand(Level world, double x, double y, double z) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index bde85d5b7525cda37bfa1b9849ed9b6817e28609..c5233ee4bd651b8931009963c321128b8083507a 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -105,6 +105,7 @@ public class PurpurWorldConfig {
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public boolean armorstandMovement = true;
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public boolean armorstandWaterMovement = true;
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public boolean armorstandWaterFence = true;
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+ public boolean armorstandPlaceWithArms = false;
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private void armorstandSettings() {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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@@ -112,6 +113,7 @@ public class PurpurWorldConfig {
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armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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+ armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
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}
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public boolean arrowMovementResetsDespawnCounter = true;
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