Files
Purpur/patches/server/0145-Config-to-ignore-nearby-mobs-when-sleeping.patch

40 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 8 Mar 2021 16:46:54 -0500
Subject: [PATCH] Config to ignore nearby mobs when sleeping
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 4980b0b46e75a4bc914cb3719d8b394fbcd8c224..c74e15d4776d98f288454eb609a798a183e51ee8 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1335,7 +1335,7 @@ public class ServerPlayer extends Player {
return entitymonster.isPreventingPlayerRest(this);
});
- if (!list.isEmpty()) {
+ if (!this.level.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur
return Either.left(Player.BedSleepingProblem.NOT_SAFE);
}
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 57450c6f3da1289b15ecc821614018506c60601f..bfe0bf2572a48fee700bbbb2aa756ab61827b960 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -348,6 +348,7 @@ public class PurpurWorldConfig {
public boolean totemOfUndyingWorksInInventory = false;
public boolean playerFixStuckPortal = false;
public boolean creativeOnePunch = false;
+ public boolean playerSleepNearMonsters = false;
private void playerSettings() {
if (PurpurConfig.version < 19) {
boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
@@ -367,6 +368,7 @@ public class PurpurWorldConfig {
totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
+ playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
}
private static boolean projectileDespawnRateSettingsMigrated = false;