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Upstream has released updates that appear to apply and compile correctly Paper Changes:26c37d99d5create random seeds for features using SecureRandom589bf2f1bfUpgrade gson to 2.8.8 (Closes #6370)0a6103597bGet entity default attributes (#6449)40057019e0Correctly inflate villager activation bounding box (#6798)e5f9241d15Left handed API (#6775)40ee63496cAdd advancement display API (#6175)9d570042edAdd ItemFactory#getMonsterEgg API (#6772)55ca459515rename method to getSpawnEggbb397ba74cAdd critical damage API (#6275)f47aeafe00Add Horse Animation API (#5599)7a0886180fAT & Mapping fixes (#6809)5553432644docs: Update gradle instructions for Java 16 (#6811) [ci skip]a1f49e4c60Fix command suggestion leak (#6592)9472d38f3cFix method name for Critical damage (#6813)
21 lines
1.3 KiB
Diff
21 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nitricspace <nitricspace@users.noreply.github.com>
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Date: Wed, 23 Sep 2020 22:14:38 +0100
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Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers
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when lagging
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diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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index ed8edd7fe6e88141a1b4cbb0bf4d17ebb1bbf554..e86034d886a763907145be32eb33718726cf4b79 100644
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--- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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+++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java
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@@ -201,6 +201,8 @@ public interface VanillaGoal<T extends Mob> extends Goal<T> {
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GoalKey<AbstractHorse> HORSE_HAS_RIDER = GoalKey.of(AbstractHorse.class, NamespacedKey.minecraft("horse_has_rider"));
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GoalKey<Phantom> FIND_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal"));
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GoalKey<Phantom> ORBIT_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal"));
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+ GoalKey<Drowned> DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager"));
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+ GoalKey<Zombie> ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager"));
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// Purpur end
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/**
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