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Upstream has released updates that appear to apply and compile correctly Paper Changes:26c37d99d5create random seeds for features using SecureRandom589bf2f1bfUpgrade gson to 2.8.8 (Closes #6370)0a6103597bGet entity default attributes (#6449)40057019e0Correctly inflate villager activation bounding box (#6798)e5f9241d15Left handed API (#6775)40ee63496cAdd advancement display API (#6175)9d570042edAdd ItemFactory#getMonsterEgg API (#6772)55ca459515rename method to getSpawnEggbb397ba74cAdd critical damage API (#6275)f47aeafe00Add Horse Animation API (#5599)7a0886180fAT & Mapping fixes (#6809)5553432644docs: Update gradle instructions for Java 16 (#6811) [ci skip]a1f49e4c60Fix command suggestion leak (#6592)9472d38f3cFix method name for Critical damage (#6813)
38 lines
1.2 KiB
Diff
38 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 2 May 2020 20:55:31 -0500
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Subject: [PATCH] Player invulnerabilities
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 6619d9109089d427e3eaec1f8c18dce23d6b7802..e6b25b745fa46393fd3ce2949c5336673e552320 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2322,5 +2322,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the idle timer back to 0
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*/
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void resetIdleTimer();
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+
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+ /**
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+ * Check if player is invulnerable from recently spawning or accepting a resource pack
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+ *
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+ * @return True if invulnerable
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+ */
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+ boolean isSpawnInvulnerable();
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+
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+ /**
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+ * Get invulnerable ticks remaining
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+ *
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+ * @return Invulnerable ticks
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+ */
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+ int getSpawnInvulnerableTicks();
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+
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+ /**
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+ * Set invulnerable ticks remaining
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+ *
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+ * @param invulnerableTicks Invulnerable ticks remaining
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+ */
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+ void setSpawnInvulnerableTicks(int invulnerableTicks);
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// Purpur end
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}
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