Files
Purpur/patches/server/0135-Config-to-ignore-nearby-mobs-when-sleeping.patch
2023-12-25 20:15:34 -08:00

40 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 8 Mar 2021 16:46:54 -0500
Subject: [PATCH] Config to ignore nearby mobs when sleeping
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index f2c388370be9765c15982f522a13cb21ad0f3f1d..6ae52065abb4559ee53e2603224f2555952e50af 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1427,7 +1427,7 @@ public class ServerPlayer extends Player {
return entitymonster.isPreventingPlayerRest(this);
});
- if (!list.isEmpty()) {
+ if (!this.level().purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur
return Either.left(Player.BedSleepingProblem.NOT_SAFE);
}
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index c4c1e27efbc121f120f68a554cd5bf37443923e1..f2dc663616d7c78cf448ab3e3e8758e1e6716d2b 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -353,6 +353,7 @@ public class PurpurWorldConfig {
public boolean totemOfUndyingWorksInInventory = false;
public boolean playerFixStuckPortal = false;
public boolean creativeOnePunch = false;
+ public boolean playerSleepNearMonsters = false;
private void playerSettings() {
if (PurpurConfig.version < 19) {
boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
@@ -370,6 +371,7 @@ public class PurpurWorldConfig {
totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
+ playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
}
private static boolean projectileDespawnRateSettingsMigrated = false;