Files
Purpur/patches/server/0103-Fix-the-dead-lagging-the-server.patch
William Blake Galbreath 2ccfff0b5c Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
d63075df Pass fireworks through vanished players (#3021)
4d991f19 [CI-SKIP] Rebuild patches
26070a0e Indicate ticking status in entity list command (#2856)
2ff7b480 Optimise Chunk#getFluid (#2860)
c23ebb78 Optimise ticklistserver (#2957)
2020-03-18 23:48:24 -05:00

40 lines
1.8 KiB
Diff

From f72508df3de9638254adfefe01f099b4460f4cf1 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
---
src/main/java/net/minecraft/server/Entity.java | 2 +-
src/main/java/net/minecraft/server/EntityLiving.java | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index d5da3bcc37..23c7b21454 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1442,7 +1442,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
- world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit
+ if (!dead) world.getChunkAt((int) Math.floor(this.locX) >> 4, (int) Math.floor(this.locZ) >> 4); // CraftBukkit // Purpur
}
public void setPositionRotation(BlockPosition blockposition, float f, float f1) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index e3dc406da5..0f0b01f57c 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2385,7 +2385,7 @@ public abstract class EntityLiving extends Entity {
}
}
- this.movementTick();
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);
--
2.24.0