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Upstream has released updates that appear to apply and compile correctly Paper Changes: 0daded2f2 Add more line of sight methods (#5749) 8fd4e70db Improve seed based feature search to not load chunk (#5760) 7ad8498c3 Make item validations configurable (#5775) 3673d6758 Fix Cannot be adventure component serialized when the legacy component is null (#5754) afb0748a2 [Auto] Updated Upstream (Bukkit) 7d751ad8d Fix dangerous end portal logic (#5776) 12716324d Do not tick Chunk TickS for every chunk af1a50993 [Auto] Updated Upstream (CraftBukkit) Tuinity Changes: 2683c775c Use area map for nearby players in mob spawning (#283)
32 lines
1.7 KiB
Diff
32 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 6 Mar 2020 13:37:26 -0600
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Subject: [PATCH] Fix the dead lagging the server
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index d6f4e31c6c9e2e579e87ab25707dd84f4ea2605a..f9e2a7c4a7b427470a586d54c8ab9e1b3b03cf09 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1659,6 +1659,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX()) >> 4, (int) Math.floor(this.locZ()) >> 4); // CraftBukkit // Paper // Purpur
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}
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public void f(double d0, double d1, double d2) {
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diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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index 871286b2f26f49aa49611503053cb6b1f0a064dc..efca085c5db03242b471db811c44224ca49eb305 100644
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--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
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+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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@@ -2594,7 +2594,7 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- this.movementTick();
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+ if (!dead) this.movementTick(); // Purpur
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double d0 = this.locX() - this.lastX;
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double d1 = this.locZ() - this.lastZ;
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float f = (float) (d0 * d0 + d1 * d1);
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