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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@5436d44 Deprecate several Keyed#getKey methods (#10357) PaperMC/Paper@a7f1dc6 Change online mode default for Velocity configuration (#10413) PaperMC/Paper@37db2d7 [ci skip] Update book page/char limit for book meta doc (#10415) PaperMC/Paper@526795b Update patches to handle vineflower decompiler (#10406) PaperMC/Paper@8fe90de [ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395) PaperMC/Paper@46d462b Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408) PaperMC/Paper@f061e76 Fix hit criteria advancement triggered before changing state (#10409) PaperMC/Paper@3263470 Add color transition and clone functions to ParticleBuilder (#10342) PaperMC/Paper@4445d23 Deprecate ItemStack#setType & add ItemStack#withType (#10290)
40 lines
2.6 KiB
Diff
40 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ben Kerllenevich <ben@omega24.dev>
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Date: Thu, 18 Mar 2021 06:22:40 -0400
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Subject: [PATCH] Config for skipping night
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index b0e9bc26843c61b735a2045a154152df4b6aa28a..74f9b208b822ef3c53113004b40366e44fdb8201 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -840,7 +840,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
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long j;
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- if (this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) {
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+ if (this.purpurConfig.playersSkipNight && this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) {
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// CraftBukkit start
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j = this.levelData.getDayTime() + 24000L;
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TimeSkipEvent event = new TimeSkipEvent(this.getWorld(), TimeSkipEvent.SkipReason.NIGHT_SKIP, (j - j % 24000L) - this.getDayTime());
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 5739e18827d77dc594894f7cf8d7ceb9f7b83df1..adb72146f6d6fd1389d99f833115ff8bc68f925b 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -356,6 +356,7 @@ public class PurpurWorldConfig {
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public boolean playerFixStuckPortal = false;
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public boolean creativeOnePunch = false;
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public boolean playerSleepNearMonsters = false;
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+ public boolean playersSkipNight = true;
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private void playerSettings() {
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if (PurpurConfig.version < 19) {
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boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer);
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@@ -374,6 +375,7 @@ public class PurpurWorldConfig {
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playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
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creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
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playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
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+ playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight);
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}
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private static boolean projectileDespawnRateSettingsMigrated = false;
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