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Upstream has released updates that appears to apply and compile correctly Paper Changes: cc001a73b Climbing should not bypass cramming gamerule b9930b39d Add legacy plugin count to metrics 4729e6b90 Add more lightning API 5e220bcb5 [ci skip] add stale bot configuration 2a44498a5 Add PlayerItemCooldownEvent fd33bcee1 Add LivingEntity#clearActiveItem a99e0ca05 Fix Player spawnParticle x/y/z precision loss
32 lines
1.1 KiB
Diff
32 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index e535750d0..156df8cf2 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -836,4 +836,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void playPickupItemAnimation(@NotNull Item item, int quantity);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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