Files
Purpur/patches/api/0011-LivingEntity-safeFallDistance.patch
jmp 7ed791400e Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
cc001a73b Climbing should not bypass cramming gamerule
b9930b39d Add legacy plugin count to metrics
4729e6b90 Add more lightning API
5e220bcb5 [ci skip] add stale bot configuration
2a44498a5 Add PlayerItemCooldownEvent
fd33bcee1 Add LivingEntity#clearActiveItem
a99e0ca05 Fix Player spawnParticle x/y/z precision loss
2020-12-02 14:35:13 -08:00

32 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index e535750d0..156df8cf2 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -836,4 +836,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void playPickupItemAnimation(@NotNull Item item, int quantity);
// Paper end
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}