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https://github.com/PurpurMC/Purpur.git
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45 lines
2.7 KiB
Diff
45 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Thu, 19 Mar 2020 19:39:34 -0500
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Subject: [PATCH] |FEAT| Allow tridents' loyalty to work in the void
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If a trident with loyalty gets throw into the void it will come back to you instead of die
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$-----------------------------$
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option:
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default: 0.0
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description: |-
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The void height at which a trident with loyalty will return to it's thrower.
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A value of 0.0 or higher disables this feature.
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$-----------------------------$
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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index c95eef8596fe3e1ca83e620a6c54b164c797cbe1..1e6a5404d767318de29184b3e3a2bc41c1ee2602 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
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@@ -61,7 +61,7 @@ public class ThrownTrident extends AbstractArrow {
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Entity entity = this.getOwner();
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byte b0 = (Byte) this.entityData.get(ThrownTrident.ID_LOYALTY);
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- if (b0 > 0 && (this.dealtDamage || this.isNoPhysics()) && entity != null) {
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+ if (b0 > 0 && (this.dealtDamage || this.isNoPhysics() || (level.purpurConfig.tridentLoyaltyVoidReturnHeight < 0.0D && getY() < level.purpurConfig.tridentLoyaltyVoidReturnHeight)) && entity != null) { // Purpur
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if (!this.isAcceptibleReturnOwner()) {
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if (!this.level.isClientSide && this.pickup == AbstractArrow.Pickup.ALLOWED) {
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this.spawnAtLocation(this.getPickupItem(), 0.1F);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index ba2d49771e317d52b46868372572f59bf2fc3394..1ff4e926accf8029315d5d2ffd209f62b16fd729 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -217,9 +217,11 @@ public class PurpurWorldConfig {
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public boolean disableDropsOnCrammingDeath = false;
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public boolean milkCuresBadOmen = true;
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+ public double tridentLoyaltyVoidReturnHeight = 0.0D;
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private void miscGameplayMechanicsSettings() {
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disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
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milkCuresBadOmen = getBoolean("gameplay-mechanics.milk-cures-bad-omen", milkCuresBadOmen);
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+ tridentLoyaltyVoidReturnHeight = getDouble("gameplay-mechanics.trident-loyalty-void-return-height", tridentLoyaltyVoidReturnHeight);
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}
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public boolean farmlandGetsMoistFromBelow = false;
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