Files
Purpur/patches/api/0012-LivingEntity-safeFallDistance.patch
William Blake Galbreath 5c7cdad371 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
fcbeac8a [CI-SKIP] Readme update (#3702)
824f8086 Bandaid italic legacy serialization #3757 (#3760)

Tuinity Changes:
9f21359: Re-add optimise collision checking in player move packet handling
1152054: Revert player move packet optimisation
ef0a6c4: Optimise collision checking in player move packets
2020-07-02 20:38:04 -05:00

32 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index a60523cc..5b688cd0 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -753,4 +753,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setJumping(boolean jumping);
// Paper end
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}