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Upstream has released updates that appear to apply and compile correctly Paper Changes: 7232d8f2a EntityLoadCrossbowEvent#shouldConsumeItem 4740bd6c8 Mark PlayerInventory#getItem as nullable bd9ace578 Add a config option to limit the number of entities of each type to load/save in a chunk (#4792) 6bafeb5a9 Move logic from last patch into correct place 9668118fd disable entity ticking flag after watchdog obliteration
23 lines
1.1 KiB
Diff
23 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 17 Aug 2020 21:50:39 -0500
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Subject: [PATCH] LivingEntity#broadcastItemBreak
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 0292cae6225ae2ee156f436c8827a018e8ffa723..9f5802364d4098173be2d08893efa697033407e9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -837,5 +837,11 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void setSafeFallDistance(float safeFallDistance) {
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getHandle().safeFallDistance = safeFallDistance;
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}
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+
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+ @Override
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+ public void broadcastItemBreak(org.bukkit.inventory.EquipmentSlot slot) {
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+ if (slot == null) return;
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+ getHandle().broadcastItemBreak(org.bukkit.craftbukkit.CraftEquipmentSlot.getNMS(slot));
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+ }
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// Purpur end
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}
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