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Upstream has released updates that appears to apply and compile correctly Paper Changes: cc001a73b Climbing should not bypass cramming gamerule b9930b39d Add legacy plugin count to metrics 4729e6b90 Add more lightning API 5e220bcb5 [ci skip] add stale bot configuration 2a44498a5 Add PlayerItemCooldownEvent fd33bcee1 Add LivingEntity#clearActiveItem a99e0ca05 Fix Player spawnParticle x/y/z precision loss
72 lines
3.9 KiB
Diff
72 lines
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Wed, 18 Nov 2020 20:52:25 -0800
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Subject: [PATCH] PaperPR - Projectile load/save limit per chunk
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Adds a config option to limit the number of projectiles saved and loaded
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to a chunk. Limits are counted per entity type, i.e. a limit of 5 means
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that 5 arrows, 5 snowballs, 5 tridents, etc. will be allowed to be
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saved/loaded per chunk. The default value of -1 disables the limit.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 5596d9f425..5ffc5af1de 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -704,4 +704,9 @@ public class PaperWorldConfig {
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private void fixClimbingBypassingCrammingRule() {
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fixClimbingBypassingCrammingRule = getBoolean("fix-climbing-bypassing-cramming-rule", fixClimbingBypassingCrammingRule);
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}
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+
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+ public int projectileSaveLimit = -1;
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+ private void projectileSaveLimit() {
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+ projectileSaveLimit = getInt("projectile-load-save-per-chunk-limit", projectileSaveLimit);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 64dd95292f..3628b04fc4 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -525,11 +525,21 @@ public class ChunkRegionLoader {
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chunk.d(false);
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+ // Paper start
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+ final Map<EntityTypes<?>, Integer> savedProjectileCounts = Maps.newHashMap();
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for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
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Iterator iterator1 = chunk.getEntitySlices()[j].iterator();
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while (iterator1.hasNext()) {
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Entity entity = (Entity) iterator1.next();
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+ if (worldserver.paperConfig.projectileSaveLimit > -1 && (entity instanceof IProjectile || entity instanceof EntityEnderSignal)) {
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+ final EntityTypes<?> projectileType = entity.getEntityType();
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+ if (savedProjectileCounts.getOrDefault(projectileType, 0) >= worldserver.paperConfig.projectileSaveLimit) {
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+ continue;
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+ }
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+ savedProjectileCounts.merge(projectileType, 1, Integer::sum);
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+ }
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+ // Paper end
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NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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// Paper start
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if (asyncsavedata == null && !entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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@@ -660,10 +670,20 @@ public class ChunkRegionLoader {
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NBTTagList nbttaglist = nbttagcompound.getList("Entities", 10);
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World world = chunk.getWorld();
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+ // Paper start
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+ final Map<EntityTypes<?>, Integer> loadedProjectileCounts = Maps.newHashMap();
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for (int i = 0; i < nbttaglist.size(); ++i) {
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NBTTagCompound nbttagcompound1 = nbttaglist.getCompound(i);
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EntityTypes.a(nbttagcompound1, world, (entity) -> {
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+ if (world.paperConfig.projectileSaveLimit > -1 && (entity instanceof IProjectile || entity instanceof EntityEnderSignal)) {
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+ final EntityTypes<?> projectileType = entity.getEntityType();
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+ if (loadedProjectileCounts.getOrDefault(projectileType, 0) >= world.paperConfig.projectileSaveLimit) {
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+ return entity;
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+ }
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+ loadedProjectileCounts.merge(projectileType, 1, Integer::sum);
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+ }
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+ // Paper end
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chunk.a(entity);
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return entity;
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});
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