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Upstream has released updates that appear to apply and compile correctly Paper Changes: 7232d8f2a EntityLoadCrossbowEvent#shouldConsumeItem 4740bd6c8 Mark PlayerInventory#getItem as nullable bd9ace578 Add a config option to limit the number of entities of each type to load/save in a chunk (#4792) 6bafeb5a9 Move logic from last patch into correct place 9668118fd disable entity ticking flag after watchdog obliteration
35 lines
1.8 KiB
Diff
35 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Sat, 12 Dec 2020 14:34:18 -0800
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Subject: [PATCH] Option for chests to open even with a solid block on top
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diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
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index 9e5e6de52efabe9126f6c47acb35fa1dc461ff4f..487b281cf53d3482853d56ee1e90a329d516395f 100644
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--- a/src/main/java/net/minecraft/server/BlockChest.java
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+++ b/src/main/java/net/minecraft/server/BlockChest.java
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@@ -262,6 +262,7 @@ public class BlockChest extends BlockChestAbstract<TileEntityChest> implements I
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}
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private static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
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+ if (iblockaccess instanceof World && ((World) iblockaccess).purpurConfig.chestOpenWithBlockOnTop) return false; // Purpur
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BlockPosition blockposition1 = blockposition.up();
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return iblockaccess.getType(blockposition1).isOccluding(iblockaccess, blockposition1);
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diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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index 0beaa5971f7e45b5ee51f22a62f10eb1bc78957a..c8b0fc1353b56d696d72e5ca1203f5f9b690cf3e 100644
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--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
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@@ -363,6 +363,11 @@ public class PurpurWorldConfig {
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}
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}
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+ public boolean chestOpenWithBlockOnTop = false;
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+ private void chestSettings() {
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+ chestOpenWithBlockOnTop = getBoolean("blocks.chest.open-with-solid-block-on-top", chestOpenWithBlockOnTop);
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+ }
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+
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public boolean dispenserApplyCursedArmor = true;
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public boolean dispenserPlaceAnvils = false;
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private void dispenserSettings() {
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