Files
Purpur/patches/server/0151-Option-for-chests-to-open-even-with-a-solid-block-on.patch
jmp b538cd9fba Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
466820160 Upstream Update (#5211)
2a0ee4b65 Add support for hex color codes in console
4e958e229 We're going on an Adventure! (#4842)
1a9735611 Stop loop when flags set to false (#5101)
a5928db4a [Auto] Updated Upstream (CraftBukkit)
2021-02-21 13:46:04 -08:00

35 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: jmp <jasonpenilla2@me.com>
Date: Sat, 12 Dec 2020 14:34:18 -0800
Subject: [PATCH] Option for chests to open even with a solid block on top
diff --git a/src/main/java/net/minecraft/server/BlockChest.java b/src/main/java/net/minecraft/server/BlockChest.java
index c4ff93a6b908c1bd157c7fe45b504909b189d09c..71a32a317e38b9c8f802fd5dd9ae546fb46eb020 100644
--- a/src/main/java/net/minecraft/server/BlockChest.java
+++ b/src/main/java/net/minecraft/server/BlockChest.java
@@ -262,6 +262,7 @@ public class BlockChest extends BlockChestAbstract<TileEntityChest> implements I
}
private static boolean a(IBlockAccess iblockaccess, BlockPosition blockposition) {
+ if (iblockaccess instanceof World && ((World) iblockaccess).purpurConfig.chestOpenWithBlockOnTop) return false; // Purpur
BlockPosition blockposition1 = blockposition.up();
return iblockaccess.getType(blockposition1).isOccluding(iblockaccess, blockposition1);
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 1b0e8f2fbdfe6d48ed86ae49f296bbf6ebd0bd23..9c6992fe621065151238281fe101566b6e634ad4 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -381,6 +381,11 @@ public class PurpurWorldConfig {
}
}
+ public boolean chestOpenWithBlockOnTop = false;
+ private void chestSettings() {
+ chestOpenWithBlockOnTop = getBoolean("blocks.chest.open-with-solid-block-on-top", chestOpenWithBlockOnTop);
+ }
+
public boolean dispenserApplyCursedArmor = true;
public boolean dispenserPlaceAnvils = false;
private void dispenserSettings() {