Files
Purpur/patches/server/0229-Option-for-beds-to-explode-on-villager-sleep.patch
Ben Kerllenevich 91333745cd 269/273
2022-06-08 12:14:02 -04:00

42 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 12emin34 <macanovic.emin@gmail.com>
Date: Tue, 31 Aug 2021 16:48:29 +0200
Subject: [PATCH] Option for beds to explode on villager sleep
diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java
index ebc2a2f0518423dbc527d2b622d71320a56a34a9..c8a82fd10cadc27f394a7cde646a5a2e9eb39371 100644
--- a/src/main/java/net/minecraft/world/entity/npc/Villager.java
+++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java
@@ -1078,6 +1078,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
@Override
public void startSleeping(BlockPos pos) {
+ // Purpur start
+ if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) {
+ this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect);
+ return;
+ }
+ // Purpur end
super.startSleeping(pos);
this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error
this.brain.eraseMemory(MemoryModuleType.WALK_TARGET);
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index 302bcc8413d99be8d79c58c9ecabc5e2bd6e493b..061e2a6c362c6a3d65520835b7f0b63d656def81 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -702,11 +702,13 @@ public class PurpurWorldConfig {
}
public boolean bedExplode = true;
+ public boolean bedExplodeOnVillagerSleep = false;
public double bedExplosionPower = 5.0D;
public boolean bedExplosionFire = true;
public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY;
private void bedSettings() {
bedExplode = getBoolean("blocks.bed.explode", bedExplode);
+ bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep);
bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower);
bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire);
try {