Files
Purpur/patches/api/0033-PlayerItemCooldownEvent.patch
William Blake Galbreath 5a007dd8ae Add PlayerItemCooldownEvent
2020-03-21 19:16:29 -05:00

96 lines
2.8 KiB
Diff

From 10e5fbce2f6b8d5522007d1d61abce2a22d4117f Mon Sep 17 00:00:00 2001
From: KennyTV <28825609+KennyTV@users.noreply.github.com>
Date: Sat, 31 Aug 2019 17:39:47 +0200
Subject: [PATCH] PlayerItemCooldownEvent
---
.../event/player/PlayerItemCooldownEvent.java | 76 +++++++++++++++++++
1 file changed, 76 insertions(+)
create mode 100644 src/main/java/com/destroystokyo/paper/event/player/PlayerItemCooldownEvent.java
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerItemCooldownEvent.java
new file mode 100644
index 000000000..6ae9fae4f
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerItemCooldownEvent.java
@@ -0,0 +1,76 @@
+package com.destroystokyo.paper.event.player;
+
+import com.google.common.base.Preconditions;
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Fired when a player receives an item cooldown.
+ */
+public class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private final Material type;
+ private boolean cancelled;
+ private int cooldown;
+
+ public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) {
+ super(player);
+ this.type = type;
+ this.cooldown = cooldown;
+ }
+
+ /**
+ * Get the material affected by the cooldown.
+ *
+ * @return material affected by the cooldown
+ */
+ @NotNull
+ public Material getType() {
+ return type;
+ }
+
+ /**
+ * Gets the cooldown in ticks.
+ *
+ * @return cooldown in ticks
+ */
+ public int getCooldown() {
+ return cooldown;
+ }
+
+ /**
+ * Sets the cooldown of the material in ticks.
+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
+ *
+ * @param cooldown cooldown in ticks, has to be a positive number
+ */
+ public void setCooldown(int cooldown) {
+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
+ this.cooldown = cooldown;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
--
2.24.0