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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@0bd2eca0 [ci/skip] Clarify AsyncPlayerPreLoginEvent is post authentication (#13519) PaperMC/Paper@e7445e16 Prevent ticking virtual world borders multiple times per server tick (#13513) PaperMC/Paper@c3b18bdf Fix tracking depth in Scope (#13538) PaperMC/Paper@fc1d2c42 Check spawn_mobs gamerule for spawnEnemies flag (#13510) PaperMC/Paper@3bf1cb81 Add LEGACY_BARRIER to isTransparent (#13515) PaperMC/Paper@290414e7 Fix legacy conversion for maxDurability / data (#13529) PaperMC/Paper@b5e72578 Remove hard-coded max stack sizes from Material (#13518)