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https://github.com/PurpurMC/Purpur.git
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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@bcf52fe Delete some old patches PaperMC/Paper@348c855 Readd last API patch (with TODO) PaperMC/Paper@b630564 More patches PaperMC/Paper@3cb16c9 Add back per player mob spawning PaperMC/Paper@fe7b741 Another one PaperMC/Paper@12ed021 Update material tags and entity effect PaperMC/Paper@02bca1e Remove timings impl PaperMC/Paper@4d87302 Fix NPE and StackOverflowError for dispensers PaperMC/Paper@f8f230a Remove unnecessary AT PaperMC/Paper@29bf7be Fix unused parameter in PlayerList#remove PaperMC/Paper@9e35192 Execute spark tasks during tick sleep (#11525) PaperMC/Paper@e35f199 Use declaration order for state holder property iteration PaperMC/Paper@6288adb Remove leftover missed timings calls (#11527)
45 lines
2.5 KiB
Diff
45 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nico314159 <nicolino.will@gmail.com>
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Date: Mon, 9 Jan 2023 19:45:55 -0500
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Subject: [PATCH] Config to remove explosion radius clamp
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diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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index bbbd451ff184be8fa13bd93d53c89a9502f9951a..913f7d5fd9823eea9fad2d4e6689511f8d0cfda6 100644
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--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
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+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
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@@ -311,7 +311,7 @@ public class ServerExplosion implements Explosion {
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public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
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this.level = world;
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this.source = entity;
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- this.radius = (float) Math.max(power, 0.0); // CraftBukkit - clamp bad values
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+ this.radius = (float) (world == null || world.purpurConfig.explosionClampRadius ? Math.max(power, 0.0) : power); // CraftBukkit - clamp bad values // Purpur
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this.center = pos;
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this.fire = createFire;
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this.blockInteraction = destructionType;
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@@ -666,7 +666,7 @@ public class ServerExplosion implements Explosion {
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public void explode() {
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// CraftBukkit start
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- if (this.radius < 0.1F) {
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+ if ((this.level == null || this.level.purpurConfig.explosionClampRadius) && this.radius < 0.1F) { // Purpur
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return;
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}
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// CraftBukkit end
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 2a44f924fbfaf175b1fd172d311bb4ea13f73e26..dc0759e6157aaaf1738c910848f2ccd4ae0a75b6 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -223,6 +223,11 @@ public class PurpurWorldConfig {
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infinityWorksWithoutArrows = getBoolean("gameplay-mechanics.infinity-bow.works-without-arrows", infinityWorksWithoutArrows);
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}
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+ public boolean explosionClampRadius = true;
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+ private void explosionSettings() {
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+ explosionClampRadius = getBoolean("gameplay-mechanics.clamp-explosion-radius", explosionClampRadius);
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+ }
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+
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public List<Item> itemImmuneToCactus = new ArrayList<>();
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public List<Item> itemImmuneToExplosion = new ArrayList<>();
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public List<Item> itemImmuneToFire = new ArrayList<>();
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