Files
Purpur/patches/server/0244-Cauldron-fill-chances.patch
William Blake Galbreath 8bd08ceeea Updated Upstream (Paper & Airplane)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
06db5d08b0 Updated Upstream (Bukkit/CraftBukkit) (#6589)
810d200bb4 Improve interact distance check (#6591)

Airplane Changes:
8207533bdf Upstream
2021-09-12 22:24:02 -05:00

36 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Sun, 8 Aug 2021 18:38:44 -0400
Subject: [PATCH] Cauldron fill chances
diff --git a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
index dbae4f3b56d0290c6d28b9beaaa3b459754d43e3..676184c48c3abd8e2fb9a04ae3e165dc298a02be 100644
--- a/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/CauldronBlock.java
@@ -29,7 +29,7 @@ public class CauldronBlock extends AbstractCauldronBlock {
}
protected static boolean shouldHandlePrecipitation(Level world, Biome.Precipitation precipitation) {
- return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < 0.05F : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < 0.1F : false);
+ return precipitation == Biome.Precipitation.RAIN ? world.getRandom().nextFloat() < world.purpurConfig.cauldronRainChance : (precipitation == Biome.Precipitation.SNOW ? world.getRandom().nextFloat() < world.purpurConfig.cauldronPowderSnowChance : false); // Purpur
}
@Override
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 87e6b7121a5c516cf84ae8b584c1188b80e64cc7..f803a7b696fffed6c2fe94850ad09a5ad1a5b646 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -2525,4 +2525,11 @@ public class PurpurWorldConfig {
});
conduitBlocks = conduitBlockList.toArray(Block[]::new);
}
+
+ public float cauldronRainChance = 0.05F;
+ public float cauldronPowderSnowChance = 0.1F;
+ private void cauldronSettings() {
+ cauldronRainChance = (float) getDouble("blocks.cauldron.fill-chances.rain", cauldronRainChance);
+ cauldronPowderSnowChance = (float) getDouble("blocks.cauldron.fill-chances.powder-snow", cauldronPowderSnowChance);
+ }
}