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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b097a24 Expose isUnderWater to Entity (#8454) PaperMC/Paper@6b26cfc Add missing Entity + Projectile API (#7632) PaperMC/Paper@de2d2d4 Add PlayerInventorySlotChangeEvent (#7321) PaperMC/Paper@f7c8d79 Fix stacktrace in server tests PaperMC/Paper@b9cf1ac Fix a classloading issue in tests (#8459) PaperMC/Paper@7fe34e9 Make CraftMinecartTNT public PaperMC/Paper@514a606 Elder Guardian appearance API (#8455) PaperMC/Paper@2094011 Update settings directory path in exceptions (#7968) PaperMC/Paper@0bdf997 Avoid cycle deprecation (#8466) PaperMC/Paper@eb68bd4 Allow changing bed's 'occupied' property (#8458)
49 lines
1.8 KiB
Diff
49 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ben Kerllenevich <ben@omega24.dev>
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Date: Tue, 25 May 2021 16:30:30 -0400
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Subject: [PATCH] API for any mob to burn daylight
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Co-authored by: Encode42 <me@encode42.dev>
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 83c74245e75b8895404fe4b7214c686a308e00b5..28be71aa677ed8cb9a9d06b3aba7af40f0992f68 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -981,5 +981,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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* @return True if ridable in water
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*/
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boolean isRidableInWater();
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+
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+ /**
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+ * Checks if the entity is in daylight
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+ *
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+ * @return True if in daylight
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+ */
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+ boolean isInDaylight();
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// Purpur end
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}
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 193901442dd6d5e0c85269b42083f63759120d06..4a4606f2598b868e43c270cd3056d44549bc914e 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1008,5 +1008,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param slot Equipment slot to play break animation for
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*/
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void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
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+
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+ /**
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+ * If this mob will burn in the sunlight
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+ *
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+ * @return True if mob will burn in sunlight
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+ */
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+ boolean shouldBurnInDay();
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+
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+ /**
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+ * Set if this mob should burn in the sunlight
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+ *
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+ * @param shouldBurnInDay True to burn in sunlight
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+ */
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+ void setShouldBurnInDay(boolean shouldBurnInDay);
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// Purpur end
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}
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